Sound
Sound Methods, supporting WAV, OGG and ADPCM.
Methods
setVolume
Sound.setVolume(volume, slot?);
*If slot is specified, it will change ADPCM slot volume, else it will change master volume.
load
const audio = Sound.load(path);
play
Sound.play(audio, slot?);
*ADPCM: If slot isn't specified, it will use 0.
free
Sound.free(audio);
isPlaying
const playing = Sound.isPlaying();
*Doesn't apply for ADPCM
duration
const msec = Sound.duration();
repeat
Sound.repeat(false);
*Doesn't apply for ADPCM
pause
Sound.pause(audio);
*Doesn't apply for ADPCM
resume
Sound.resume(audio);
*Doesn't apply for ADPCM
deinit
Sound.deinit();