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Sound

Sound Methods, supporting WAV, OGG and ADPCM.

Methods

setVolume

Sound.setVolume(volume, slot?);

*If slot is specified, it will change ADPCM slot volume, else it will change master volume.

load

const audio = Sound.load(path);

play

Sound.play(audio, slot?);

*ADPCM: If slot isn't specified, it will use 0.

free

Sound.free(audio);

isPlaying

const playing = Sound.isPlaying();

*Doesn't apply for ADPCM

duration

const msec = Sound.duration();

repeat

Sound.repeat(false);

*Doesn't apply for ADPCM

pause

Sound.pause(audio);

*Doesn't apply for ADPCM

resume

Sound.resume(audio);

*Doesn't apply for ADPCM

deinit

Sound.deinit();